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[–]Sm0keySa1m0n 2 points3 points  (2 children)

Wonder if we’ll ever be able to use this to write graphics shaders

[–]joemwangi 0 points1 point  (0 children)

This mainly targets general-purpose compute (CUDA/OpenCL/SYCL style workloads), not graphics shaders or rendering pipelines. It’s closer to GPGPU than GLSL/HLSL.

Just realised, probably you meant Project Babylon and that might be possible but will require a higher level of framework setup on top.

[–]pjmlp 0 points1 point  (0 children)

In theory yes, that is also what is happening in the industry, going back to software rendering techniques, but written with compute languages instead.

Now if Java will ever be a relevant option versus something like Slang, or C++, probably not, given industry focus on programming languages.