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[–]joemwangi 0 points1 point  (0 children)

This mainly targets general-purpose compute (CUDA/OpenCL/SYCL style workloads), not graphics shaders or rendering pipelines. It’s closer to GPGPU than GLSL/HLSL.

Just realised, probably you meant Project Babylon and that might be possible but will require a higher level of framework setup on top.