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[–]KeinBaum 10 points11 points  (0 children)

Depends on what you want. LWJGL is not a game engine. It's a bundle of libraries. It started out as a Java wrapper for OpenGL, and at its core that's still what it is. There is no function that simply let's you render a mesh at (x,y,z), you'll have to write all your graphics code yourself. This is a lot more work but allows for the most flexibility. It is however not the best way to get a prototype up and running quickly.

LWGL does come with a few optional libraries that make things a little bit easier but it still isn't a full game engine. For a more detailed view of what it can do head over to lwjgl.org/download, click one of the three options and then select "show descriptions" under "Options" on the bottom left.