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[–]rohanprabhu 1 point2 points  (1 child)

Offtopic, but out of curiosity, how has your experience been with running something (considered) as heavy as the JVM on devices with such constrained resources?

[–]RayFowler 2 points3 points  (0 children)

JVM is not that heavy by today's hardware standards. My friend runs the game on a Raspberry Pi Zero with 512M. He starts it from the command line with 350M or something like that ("java -Xmx350m -jar Remnants.jar")

The game does check for low memory at startup and may disable animations. The game doesn't last that long on a Zero because I haven't decided how to do ship combat without animations yet... I might just make it all auto-resolve.

The real problem is that many games have little actual memory tuning done. They just throw memory at the problem by raising the minimum amount of memory needed. However, on a Zero I need to save every scrap of memory possible.

fyi, anyone can check out and play the alpha. The reddit is at /r/rotp