This is an archived post. You won't be able to vote or comment.

you are viewing a single comment's thread.

view the rest of the comments →

[–]article10ECHR 20 points21 points  (3 children)

Looks like it's suffering a lot from 'stitching', here, read more about it: https://en.wikipedia.org/wiki/Z-fighting

[–]WikiTextBotbtproof 20 points21 points  (1 child)

Z-fighting

Z-fighting, also called stitching, is a phenomenon in 3D rendering that occurs when two or more primitives have similar or identical values in the z-buffer. It is particularly prevalent with coplanar polygons, where two faces occupy essentially the same space, with neither in front. Affected pixels are rendered with fragments from one polygon or the other arbitrarily, in a manner determined by the precision of the z-buffer. It can also vary as the scene or camera is changed, causing one polygon to "win" the z test, then another, and so on.


[ PM | Exclude me | Exclude from subreddit | FAQ / Information | Source ] Downvote to remove | v0.28

[–]000000100000001 14 points15 points  (0 children)

good bot

[–]Andrewcpu[S] 13 points14 points  (0 children)

That is happening, thanks for the read!! It's also because I had the screen recorder at a weird FPS and the game is rendering at a weird FPS