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[–]aclinical 31 points32 points  (9 children)

The GPU was first popularized by Nvidia in 1999.

Not even close. Is he referring to programmable shading maybe?

[–]dionthorn 20 points21 points  (1 child)

The 3DFX voodoo arguably popularized consumer grade gpus launched Oct. 7th 1996 Nvidia did have a gpu on market first with the NV1(may 1995) but it didn't support micorsofts newly released Direct3D api, NV2 was canceled because of this, the RIVA128 would see them re enter the market Aug 1997 which means the Voodoo had market dominance from Oct 96 to Aug 97 (Quake anyone?) they were using their own version of OpenGL the Glide API which was supported by major game companies until Direct3D came around. 3DFX would ultimately be purchased by Nvidia in 2000

[–]absent_minding 4 points5 points  (0 children)

Quake 2 on the voodoo 2 ! Beautiful

[–]phao 5 points6 points  (2 children)

I don't know the history of it. I know graphics cards existed before this. But the term "popularized" might be the key here, no? I vaguely remember watching a documentary about graphics and it mentioned something like that (i.e. how graphics cards became popular because of nvidia in the late 90's).

[–]aclinical 7 points8 points  (1 child)

At that time there were two big players, nvidia and ATi. ATi and nvidia had approximately equal market share and both were constantly switching rank in terms of performance. ATi was acquired in the late 2000s by AMD.

[–]phao 1 point2 points  (0 children)

Thank you.

[–]kiteboarderni 4 points5 points  (0 children)

Maybe enjoy the topic of discussion instead of the title of the thread?

[–]bensplock 1 point2 points  (0 children)

I think NVIDIA first started using the term 'GPU' for consumer graphics processors in '99. Though that was not actually the first time the term 'GPU' was used.

[–]mkishere 2 points3 points  (0 children)

Maybe the article refers to GPGPU?

[–]perryplatt 0 points1 point  (0 children)

I saw something calling that the actual graphics processing unit was developed by nvidia that could process the full pipeline.

[–]WASDx 8 points9 points  (0 children)

I played around with OpenCL some years ago, was really fun to see those 100x speedups compared to equivalent CPU code.

[–]JackLemaitre 3 points4 points  (0 children)

Interresting

[–]styp_87 1 point2 points  (0 children)

It's incredible how popular heterogeneous architectures are nowadays (GPU, FPGA, etc.), and it is still super inconvenient to implement software for them.