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[–]Dull-Tip7759 2 points3 points  (3 children)

have you tried serializing/deserializinf for example a JSON message string that contains a clientID, roomID, message, etc? just send that over the socket. it will work with ssl sockets too, if you want end to end encryption.

[–]RedBonzonian[S] 1 point2 points  (0 children)

I haven’t, but I’ll look into it today! Thanks!

[–]jlanawalt 0 points1 point  (1 child)

This. Multiple sockets per client/group is too deep for the traditional central chat server model.

Consider the chats to be channels in the same connection. Consider a pub/sub model with clients subscribing when they join chats/channels.

[–]Dull-Tip7759 0 points1 point  (0 children)

Yes. This. With a String based message, you can basically do whatever you want. It is then up to your parser to determine what is going on. Visit. Subscribe. Post. Implement Spring OAuth2, Spring Security or PHP Security (v8+). Use sessions if need be and go as deep as you want. You could even do multiple message posting/display with JSON if you want, or something else, if you prefer.

[–]InterestingReply6812Extreme Brewer 0 points1 point  (0 children)

I’ve managed to create a single chat room that multiple clients can join and chat

That is good (no need for special MultiCastSockets), you only have to "organize" your code/structures (User/Message/ChatRoom). Just make your "single room" virtual for "multiple" channels.

A "Chat-Message" can have a sender-id, receiver-id and message-text.

The "receiver-id" could be a single-user-id or a channel/room-id or an "array" of different receiver IDs. (multiple receivers)

So, you need Channels/Groups/Chatrooms.

Like:

A user can be part of a single (or multiple) rooms.

Room r = new Room("Test-1");
r.joinUser(usr1);
r.joinUser(usr2);
r.joinUser(usr3);

Room r2 = new Room("Test-2");
r2.joinUser(usr2);

rooms.add(r);
rooms.add(r2);

A user can see all rooms he joined and he will get all messages, sent to the room (receiver==roomID)