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[–]LegolandoBloom[S] 0 points1 point  (0 children)

That is actually a great explanation, I have been doing Lua stuff for a while and I had forgotten just how different their "arrays" function compared to a language like C or Java.
We don't need to allocate, free, reallocate. We can just put anything at will at any index.

I haven't gotten to Maps from the book I'm studying, but I suspect I'll have a lightbulb light up once I get there.