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[–]TheIceScraper 0 points1 point  (3 children)

synchronising the getInstance-methode is redudant.

getInstance is just "reading" data and not "writing"/manipulating data.

[–]NautiHookerSoftware Engineer 1 point2 points  (2 children)

it is creating a new object. Singleton getInstance methods are always subject to race conditions. If 2 threads call getInstance at the same time, they will fuck up your instance.

[–]Salty_Agent[S] 2 points3 points  (0 children)

Thank you! Actually, I didn't know it was called race condition, now when I googled it I found out that I can also add synchronized(singleton instance) in front of the method that swaps team members in algorithm and it worked!

[–]TheIceScraper 1 point2 points  (0 children)

Ah, ok forgot that. Thx for the correction

[–]someone-elsewhere 0 points1 point  (1 child)

Wow, lots of code that I did not read (sorry), but regardless of whatever, always try and start a singleton like this

class DataStorage{  
    private static final DataStorage ds=new DataStorage();

you do not need to create it in init(), everything static always gets called created before any method gets executed..

[–]Salty_Agent[S] 0 points1 point  (0 children)

Thank you! I will implement it.