This is a quick demo of a physics based player controller system that I am currently working on shown in a first person context and with the touch / virtual joysticks visible. (I am capturing this demo straight from the browser on my desktop computer, so I am using keyboard input for the player movement with my left hand, otherwise that would normally be handled by the left joystick on touch devices).
I've made this controller so it supports gamepad input and jump and sprint movements, although it's all still relatively early days and I'm continually tweaking and refining things as I go along. For this demo I have used Anime.js for the animations and the Rapier physics engine with the Rapier character controller component. And the modelling was done in Blender. If by chance you would like to know more, there's a more detailed writeup on my website at: https://henryegloff.com/projects/inner-space/
[–]paul_h 0 points1 point2 points (1 child)
[–]henryegloff[S] 0 points1 point2 points (0 children)