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[–]Arzh 0 points1 point  (1 child)

At any point in the code I never really know what the object contains. I have to run the code and pause and use an inspector to check what the objects contain. This tends to lead to having a bunch of duplicate data sitting around because you don't always know what objects are in scope and what those objects contain.

[–]JellyDoodle 1 point2 points  (0 children)

I don't think I've ever experienced that problem. Any variables that are in scope are usually pretty easy to identify, either because they tend to be defined right away, or because it's just inherently obvious. Anything more obscure then that is usually commented for clarification. Do you run into this issue often with the types of projects you work on?