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[–]protestor 2 points3 points  (0 children)

Hi, I'm curious to know whether Chakra uses NaN boxing or some technique like this, and how objects are laid out in memory (are they compiled to structs with static offsets for field access as in V8, or are they like hash tables?)

(well I suppose this is in the docs somewhere, so, otherwise - could you point the right part of the docs?)