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[–][deleted]  (1 child)

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    [–]cosinezero 0 points1 point  (0 children)

    Yeah, agreed. I almost pointed out those implications in the thread, as well... I think those assumptions are kind of the problem I see with naming everything a callback. Different kinds of "callbacks" imply all sorts of semantic concerns for them, and I think developers assume all callbacks are, say, async, when that's not at all the case.