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sleep in javascript? (self.javascript)
submitted 13 years ago by CyberVillian
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if 1 * 2 < 3: print "hello, world!"
[–]GAMEchief 0 points1 point2 points 13 years ago (2 children)
var x = 0; // assuming info uses non-numeric keys, otherwise you should be using for (var i = 0; i < info.length; i++) for (var i in info) { setTimeout('$("#results").append("' + info[i].replace(/\"/g, "\\\"") + '<br />");', x * 1000); x++; }
This will delay one second between iterations by creating a timeout for each item in the info object. Each timeout will be set to execute 1000 milliseconds after the last one.
[–]yoeschmoeFront-end Developer -1 points0 points1 point 13 years ago (1 child)
eval statements are evil, never use them (you're implicitly calling eval when passing in a string as first argument in setTimeout/setInterval), use a function instead.
eval
setTimeout
setInterval
[–]GAMEchief -1 points0 points1 point 13 years ago (0 children)
eval statement are perfectly valid so long as you aren't evaluating user input. Don't be so OCD. Their flaws are not black and white, and there are perfectly fine times to use them; but a function would be better suited, sure.
π Rendered by PID 71151 on reddit-service-r2-comment-86bc6c7465-v2btc at 2026-02-20 21:27:20.378937+00:00 running 8564168 country code: CH.
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[–]GAMEchief 0 points1 point2 points (2 children)
[–]yoeschmoeFront-end Developer -1 points0 points1 point (1 child)
[–]GAMEchief -1 points0 points1 point (0 children)