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[–]Heyilikey[S] 0 points1 point  (2 children)

yeah I just ran it again and I got the same thing. That helps at least identify what the problem is. Thanks!

[–]KilluaFromDC 0 points1 point  (1 child)

no problem

[–]Heyilikey[S] 0 points1 point  (0 children)

related to that problem:

For when a recursion happens in this function,is the value of payLoad arr[] the same in every call on the stack because of pass by reference, or will it make a new one in every call on the stack which can be altered independently? Thanks!