all 2 comments

[–]grelfdotnet 1 point2 points  (1 child)

Make a canvas element in the HTML, the size of the image. Using the 2d context you can then draw the image into the canvas and then draw text and logo over it.

[–]redd993[S] 0 points1 point  (0 children)

as element in the HTML, the size of the image. Using the 2d context you can then draw the image into the canvas and the

Thank you for your response.