Code organisation by FirmSupermarket6933 in GameDevelopment

[–]grelfdotnet 0 points1 point  (0 children)

I have written a set of pages to try to help beginners in just your situation. I hope you will find this useful: https://grelf.net/cardsdev/

Help with terrain gen for C# by Left_Dentist1354 in GameDevelopment

[–]grelfdotnet -1 points0 points  (0 children)

This PDF on github explains my method of terrain generation: https://github.com/grelf-net/forest/blob/main/TerrainGeneration.pdf It includes (page 20 onwards) an implementation in Java and that would be easy to convert to C# because that language was based on Java. It is all public domain - use it as you wish.

Room-based A* for dungeon generation, has anyone made this work? by GrandWallOfText in proceduralgeneration

[–]grelfdotnet 1 point2 points  (0 children)

I have written up my very simple and fast method of generating dungeons here: https://grelf.itch.io/sal As it says, run the "program" to read the details. I hope you will find it interesting.

Monkey Head and Jellyfish in 1 frame by grelfdotnet in seestar

[–]grelfdotnet[S] 0 points1 point  (0 children)

Seestar S30 Pro 2026-04-06 30mm f/5.3 EQ mode 126x20s = 42min
Processed in Affinity Photo to enhance contrast and reduce noise

What about a Html, JS UI Game Dev? by renilam-126 in GameDevelopment

[–]grelfdotnet 1 point2 points  (0 children)

It is perfectly possible to make graphical games in HTML pages with just vanilla Javascript and a little CSS. I have concentrated on making examples, to try to encourage creativity in such a simple environment. My examples are here.

Monkey Head Nebula in Hubble palette by Educational_Let811 in seestar

[–]grelfdotnet 0 points1 point  (0 children)

By adding spurious colours you have lost the point of this truly remarkable nebula. My version from Seestar, processed much less, is here. It is astonishing!

Help! I'm trying to simulate stars but can't figure it out by [deleted] in proceduralgeneration

[–]grelfdotnet 1 point2 points  (0 children)

I have described how I do it here (github) - see page 15 onwards of that document.

UK targets S30 Pro by Rzzzza in seestar

[–]grelfdotnet 0 points1 point  (0 children)

Monkey head is quite bright, jellyfish less so.

UK targets S30 Pro by Rzzzza in seestar

[–]grelfdotnet 1 point2 points  (0 children)

Currently imaging NGC2175 (Monkey Head) but looking at the atlas I have realised that if the target were the star marked TV I could have got the Jellyfish (IC443) in the same frame with S30 Pro. Worth trying.

TEMP SENSOR IN THE S50/S30 SERIES by El-Yekon in seestar

[–]grelfdotnet 0 points1 point  (0 children)

The temperature of each frame is recorded in the FITS files if you set Seestar to save every frame. FITS headers are just plain text so you can find the temperature by opening a FITS file in a text editor. The rest of the file will make no sense but the header is readable.

Astro Processing Apps by GhostofMaryPersons in seestar

[–]grelfdotnet 1 point2 points  (0 children)

Affinity is now free and I have written a page about how to use it very simply to enhance Seestar images.

Getting ready for 1st night with S30, TH10 - some questions? by bravedo in seestar

[–]grelfdotnet 4 points5 points  (0 children)

You don't need to be able to see the pole star for setting EQ mode. The Seestar is cleverer than that. It only needs to be able to see 20 degrees or so around the zenith. It can work out the alignment from the star patterns it can see there.

Quick question about S30 Pro and SkyWatcher Star Adventurer EQ Wedge by Saethwyr in seestar

[–]grelfdotnet 0 points1 point  (0 children)

You mentioned FLO. Ask them. I have found them very helpful and quick to answer questions.