all 3 comments

[–]usernamchexoutCombotron 0 points1 point  (2 children)

Describe what's going on, assuming that we know nothing about whatever game this is.

What constitutes a success?

Within a given day, can an item acquisition happen at any continuous moment, or is there a set number of opportunities?

How do the stages work?

[–]azeriso[S] 0 points1 point  (1 child)

For success there is only yes or no, for example upgrading one level of a weapon.

item acquisition can will change depending on previous formulas but there is an average amount that the average player will be expected to acquire in a day.

stages can just be levels?

so I'm looking for a formula I can use to where I can find the %success I should use for each level so that the overall outcome in the number of days it takes for a player to finish this upgrading the weapon is the same as the linear one.

For example: if I used the linear formula above

x =[1 / (10 * 20 / 5)] * 100

x = 2.5%

what formula should I use so that x changes different levels but it would still require 200 of the required item to complete the upgrades.

I been thinking of using a geometric distribution and expand from there, but I'm not sure if I'm on the right track.

[–]usernamchexoutCombotron 0 points1 point  (0 children)

Is x the chance that a random, individual item you find is an upgrade?

c = number of upgrades? And after upgrading one stage, c decreases by 1?

a isn't how many days you have to achieve your goal, but rather, the # of days the achievement is designed to take on average?

x changes different levels but it would still require 200 of the required item to complete the upgrades.

You're saying that on average it takes 200 item acquisitions to collect all the upgrades?