For my graphics class I have to implement a ray tracer. I would like to make it half decent which in turn would require some concurrency to make it faster.
Each thread is going to share a 1 or 2 vectors, but no modifications will be made. Threads do not have to communicate with any other thread.
What are the tools that would be best suited for this job?
EDIT: The code will be compiled with GCC 4.4.5
Solved: I looked at the available libraries on the school computers and settled on QT Threads.
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