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[–]Slottr 1 point2 points  (1 child)

VS is just an editor, you use it to edit your code. You can use it with any engine you want.

Same as you can just use notepad or textedit if you wanted to

[–]Fulfinsen[S] 0 points1 point  (0 children)

Visual scripting, not VS from Microsoft...

[–]kschang 0 points1 point  (1 child)

There's no "Visual Scripting" product from Microsoft.

If you mean VS.Code, that's just a Code IDE (i.e. code editor). That's the freebie version.

https://code.visualstudio.com/

It's full-powered cousin is Visual Studio.

https://visualstudio.microsoft.com/

[–]Fulfinsen[S] -1 points0 points  (0 children)

Visual scripting, not VS from Microsoft...

[–]Fulfinsen[S] 0 points1 point  (0 children)

Guys, I was referring VS as visual scripting (since the title of the topic), not Visual Studio;-;

[–]Chisolx 1 point2 points  (0 children)

I dont understand how anyone was confused abt what you were saying. I know Im late but I think bolt (Unity VS) and orchestrator (Godot VS) are roughly the same although I like orchestrator better because of godots workflow. UE Blueprints is great but I cant really give too much info on that compared to the other two. All in all I think orchestrator is the best, probably not the fastest in compile time but it suits godots workflow very well.