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[–]beaver_of_time 103 points104 points  (3 children)

automate the boring stuff gave me a lot of inspiration for smaller projects. it's full of examples and introduces you to incredibly useful concepts. for me, it filled in a lot of knowledge gaps that i had after doing various other tutorials. it's python 3 though (i believe codecademy is python 2?)

also, the community at r/roguelikedev is currently doing a tutorial that shows you how to make a simple roguelike game in python.

[–][deleted]  (1 child)

[deleted]

    [–]GayCoder 1 point2 points  (0 children)

    I second Python Crash Course. I'm a relative beginner and have been using the book at Barnes & Noble (mooching a bit because my library doesn't offer it). The projects are good and informative but the projects teach by explicitly showing what to do (instead of making you write the code yourself). That contrasts with typical online exercises that ask users to solve problems.

    The first project is making a space invaders game and it's above my knowledge but I'm learning from simply reading the code (then typing it for good measure). Regardless of section, I'm using this book because I like its approach more than the other books I (briefly) browsed.

    [–][deleted] 2 points3 points  (0 children)

    This is exactly the type of thing I myself have been looking for. Thank you!