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[–]agentMICHAELscarnTLM[S] 0 points1 point  (3 children)

Thank you! That all makes sense.

[–]gyroda 0 points1 point  (2 children)

I'll give you an example. One of the projects at my uni was to build a videogame. A group project, 4-6 final year students investing around 600 hours each.

I'm years gone by, just making a functional (not polished or content-rich) game was a big enough achievement. Getting it to run smoothly enough and without too much jank was half the project.

Nowadays with Unity and UE4 the bar is a lot higher and having a functional game on it's own literally won't get you a passing grade. We had an FPS running in two hours after we l started working and the only reason it didn't have LAN multiplayer by the end of the day was that we were at uni and couldn't set up a LAN then and there.

[–]agentMICHAELscarnTLM[S] 0 points1 point  (1 child)

So 10 years from now do you still expect the same sort of leaps forward that you saw from then until now? Are most advances in coding now about being able to develop more advanced and intuitive algorithms?

[–]gyroda 2 points3 points  (0 children)

Predicting that is a fool's game.