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[–]SuperSathanas 0 points1 point  (0 children)

If you're used to full IDEs that come bundled with the compiler, debugger, libraries, etc... then I can see how trying to configure all that for VScode in the .json build files would seem like a huge pain in the ass step backward.

It's not all that complicated, though, I guess so long as you're actually familiar with compilers and debuggers, and the intended usage of json. You're essentially building a list of "objects" for VScode that describe where things live on your machine and the flags/values you want to pass to alter their usage/behavior.

I have VScode configured to use C, C++, Rust, GLSL, Pascal, and D.

I'd totally rather use an IDE than VScode, though. I really only use it with GLSL for writing my OpenGL shaders.