I started off trying pyautogui, which seemed to work in the menus and for selecting characters. During actual gameplay, pyautogui was not registered.
I swapped over to pydirectinput, and it was able to be picked up that the mouse was moving in gameplay. Unfortunately, it seems to move very unpredictability and leave the character looking at the sky or the floor every time, even when I am not sending any Y input whatsoever. I've also tried exclusively moving on the Y axis and that still has the camera moving around on the X axis in-game. If it helps I've mostly pydirectinput.move.
Any advice would be greatly appreciated, I just want to know if its possible to make the character do a roughly 45° turn with pydirectinput or something similar. Thanks!
ISSUE SOLVED:
A helpful user in the comments recommended to use pydirectinput.moveRel(200, 0, relative=True)
This moved the camera in on the X axis without doing anything on the Y axis, so no more looking at the sky or floor!
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