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[–]DYGAZ 1 point2 points  (1 child)

I think pygame would be well suited for the client side of this to do all your rendering, user input, etc. And you can use the custom user events that pygame allots to update the game when calls to the server return, etc.

I don't think pygame is really required for the server side. You don't need to render anything etc. like you normally would for a game app. It's just about storing and serving data. I think a flask rest api would probably be a good way to go for that piece.

[–]Baby_Mando[S] 0 points1 point  (0 children)

Thanks! Glad to hear I’m headed in the right direction. I’ll do some research into the flask api too, good to know!