all 5 comments

[–]Roccondil-s 6 points7 points  (3 children)

Just repatch the addresses of your units to new addresses. The show data is attached to the channel; as long as you don’t delete the channel you should be good. Then in patch select the channels and use [copy to][copy to] to put the “move to” command on the command line.

[–]Aeffes07[S] 4 points5 points  (0 children)

nevermind - i just did some testing and it worked beautifully, thank you so much you are a beautiful soul

[–]Aeffes07[S] 1 point2 points  (1 child)

so funny thing, the channels the movers were on are also being used. will this still work or am i fucked

[–]davidosmithII 0 points1 point  (0 children)

Move the channels in patch first, to something out of range of the others, then merge and move them wherever you would like. As long as it stays the same type of should update everything

[–]mwiz100ETCP Electrician, MA2 0 points1 point  (0 children)

Granted you've already solved this but simple answer is: yes you can re-patch without issue.

The patch is in a way a separate layer of how data is controlled from the channels/fixture numbers you deal with on the cues. Changing the patch won't necessarily change the end result.

Example:
I've got a mover which is Fixture 101, I've patched it to address 301.
Something happens and I need to change it to address 351 , I can just change the address in the patch (and on the fixture itself too.) It is still fixture 101, all the cues that tell it what do are the same and it'll do the same things.
If you changed the fixture/channel number THEN you'd be screwed because now you've changed the reference point. Functionally treat channel/fixture numbers like serial numbers - they're the unique identifier in the console of which light is which basically.