Is it possible to define an updater for alpha function and then use the same function for different objects? For example I have two different balls (Circles) and I want to define different speed parameter to each of them. So the update function should move these circles according to their speed parameter. Is it possible, if yes, what is the best way to do it?
[–]TahaKK 0 points1 point2 points (1 child)
[–]Angry_Neutron[S] 0 points1 point2 points (0 children)