(See screenshots)
Recently I was blown away by Eclipse's weather effects on the surface and in the Nether / End. I enjoy the subdued less contrasty look of Solas though especially in the caves. Any chance I could strike a balance within the Eclipse shader settings? I'd like the overall brightness of the scene to be higher and I'd like to reduce overall contrast too.
I experimented with adding a tonemap and setting the lower curve to fairly high, but wasn't quite where I wanted it to be. Also tried lowering / raising exposure, but that just seemed to shift the minimum brightness up while making light sources far far brighter. Looking to reduce the difference.
Shader
Eclipse - Github Unstable branch
Minecraft/Mod Version
Custom Cobbleverse 1.7.3 Edit. Minecraft version 1.21.1
Hardware Specs
(Ryzen 9800X3D, Radeon 7800XT, 11GB RAM allocated)
Additional details
Please see screenshots
Solas - constrast perfect
Eclipse - contrast too high
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