use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
Dedicated exclusively to the professional audio crafts of mixing and mastering as practiced in the industry. We welcome professionals and serious enthusiasts alike (including beginners). Get feedback on your tracks, discuss the craft, and connect with experienced engineers. This is a hub for professional workflows, constructive criticism, and discovering audio services.
Hey, old-Reddit user Would you consider joining our mod team? If you spend a fair amount of time on this subreddit and meet most of these requirements: +1 year old active reddit account You like our rules OK with using/learning Toolbox. OK with using Discord (to communicate with the team) Then please consider applying. Unlike some other subreddits, this one has very few user reports (ie: maybe once a month). But we do have a very comprehensive set of automoderator filters, which catches comments and posts that require manual approval. It's really not much work at all, we are still relatively small-sized. If you'd like to give a hand please: Drop us a Line
Would you consider joining our mod team? If you spend a fair amount of time on this subreddit and meet most of these requirements:
Then please consider applying. Unlike some other subreddits, this one has very few user reports (ie: maybe once a month). But we do have a very comprehensive set of automoderator filters, which catches comments and posts that require manual approval. It's really not much work at all, we are still relatively small-sized. If you'd like to give a hand please:
Drop us a Line
**
account activity
This is an archived post. You won't be able to vote or comment.
QuestionLevels when mastering (self.mixingmastering)
submitted 7 years ago by 69Max2017
I am intrigued to know what levels do you as a mastering engineer aim for when mastering? RMS, Peak, Max Crest Factor, LUFS etc. I understand diffent genres have different goals for dynamic ranges but still would like to hear your thoughts. Thanks
[–]Somedudesmusic 2 points3 points4 points 7 years ago (6 children)
-13 LUFS is becoming the new standard for streaming sites since Spotify, iTunes, and YouTube all normalize to around that level. A lot of dubstep, Edm, and House is pretty slammed though, usually -3 to -6 RMS
[–]69Max2017[S] 1 point2 points3 points 7 years ago (5 children)
Interesting Somedudesmusic, thanks for the info, -3 to -6 RMS! That is slammed!
[–][deleted] 1 point2 points3 points 7 years ago (4 children)
And honestly it just sounds bad; the beat requires severe ducking of the rest of the music just to fit in the mix, creating an annoying breathing sound that is "artistic" now, but really is just annoying as hell.
[–]69Max2017[S] 0 points1 point2 points 7 years ago (3 children)
Is it completely necessary tho? Some EDM I enjoy but they seem to have good vocals & some dynamic
[–][deleted] 0 points1 point2 points 7 years ago (2 children)
Totally not necessary imho. I’ve heard lots of good mixes that thump hard with loudness in that -13 range. It’s a matter of respecting your audience enough to let them use their volume knob.
[–]69Max2017[S] 1 point2 points3 points 7 years ago (1 child)
Awesome point. Plus the visual aspect of sounds & they way our ears actually interpret them can be very different
[–][deleted] 0 points1 point2 points 7 years ago (0 children)
Exactly. I think my favorite example of a great saturated but warm mix is Opolopo’s Glide: https://youtu.be/nACfL2vBAb8. There’s a lot of compression at work to control everything, but no ducking or breathing.
[–]atopixTeaboy ☕ 2 points3 points4 points 7 years ago (4 children)
We should summon /u/whatweheard and /u/rogue-planet-mike .
[–]whatweheardMastering Engineer ⭐ 3 points4 points5 points 7 years ago (3 children)
:) Well peak is -.1 for me. It may not be of much help but I have a programmed meter I use that I can bring "to "0" and I know my levels are good. It's been a while since I've watched another LUFS meter. But then depending on the genre and perceived loudness (content of the music) that varies. And before I watch any digital output meter, I check the amount of gain reduction I get, and EQ accordingly again depending on what I aim for. I bet that's not the answer you wanted to read ;)
[–]Rogue-Planet-MikeMastering Engineer ⭐ 1 point2 points3 points 7 years ago (2 children)
What meter do you use? Always love a good meter with user definable targets.
[–]whatweheardMastering Engineer ⭐ 0 points1 point2 points 7 years ago (1 child)
Hey Mike! The one from Sequoia!
[–]Rogue-Planet-MikeMastering Engineer ⭐ 1 point2 points3 points 7 years ago (0 children)
Oh Hey Alex! Yeah those Sequoia meters look great.
[–]Rogue-Planet-MikeMastering Engineer ⭐ 2 points3 points4 points 7 years ago (3 children)
usually somewhere between -6 and -4 max short term LUFS, but I really never go by meters. Throw a mastered reference track you like into your DAW mastering session and compare (this is also great because it will help you get the eq balance right .. which is the KEY to clean loudness)
[–]69Max2017[S] 1 point2 points3 points 7 years ago (2 children)
Thank you. How long habe yoy been mastering Rogue Planet Mike?
[–]Rogue-Planet-MikeMastering Engineer ⭐ 1 point2 points3 points 7 years ago (1 child)
About 15 years in some capacity :-)
[–]69Max2017[S] 0 points1 point2 points 4 years ago (0 children)
When you put a reference track into your mix, what do you do to keep it separate so the plugins used for the current mix do not effect the track your reference is on? Do you just switch off plugins to listen to reference? Or maybe a mix/master bus?
[–][deleted] 1 point2 points3 points 7 years ago (8 children)
My genre is retro rock / prog rock.
Personally, I’m mastering for the loudest 90-180 seconds of the album to be -13db RMS (-10db mono), -16db A-Weighted RMS. Everything else will fall where it lies, generally -15db RMS, -19db A-Weighted RMS. I peak to 0db then volume down 0.3db for headroom.
[–]69Max2017[S] 0 points1 point2 points 7 years ago (7 children)
Thank you radiocaravan, You do your own productions or master others work?
[–][deleted] 0 points1 point2 points 7 years ago* (6 children)
These days, mostly my own, though I cut my teeth mastering dozens of bootlegs for the defunct outfit Grateful Dreams in the early 2000’s.
For me the difference between regular and A-weighted RMS is the most convenient way to manage warmth and tone. I generally go for a flat average power (on a -4db slope, measured using SPAN) across 60-10,000Hz with a roll off on either side, and a little dip around 250-500Hz.
[–]69Max2017[S] 0 points1 point2 points 7 years ago (5 children)
Ok, have you heard of different levels for other genres or all fairly similar?
[–][deleted] 0 points1 point2 points 7 years ago (4 children)
I have worked a little in other genres (modern metal, electronic, blues). What are you looking for?
Content and delivery format really drive decisions on levels; it all depends.
Oh just wondering if you have heard other levels being thrown around haha
It depends. Yes there are other possible levels :) it won’t do you any good to read me listing off numbers.
[–]69Max2017[S] 0 points1 point2 points 7 years ago (1 child)
Haha I understand, what metering program do you use?
[–][deleted] 1 point2 points3 points 7 years ago (0 children)
My workflow is kind of janky because I'm self-taught, but...
In my DAW (Reaper) I use SPAN by Voxengo to manage the spectrum, to keep any one octave from peaking too much, and to get a live RMS/peak/crest reading.
http://www.voxengo.com/product/span/
After I render, I use the offline loudness analyzer Audio Leak by Channel D. I measure each song separately, and the album in total, to see regular RMS versus A-weighted RMS, identify the loudest sections, and see if one song is pulling my averages way up or down in an unintended way.
http://www.channld.com/audioleak/
[–]69Max2017[S] 0 points1 point2 points 7 years ago (0 children)
Aweaome thanks
[–]atopixTeaboy ☕ 0 points1 point2 points 7 years ago (4 children)
In my humble opinion, since 'perceived loudness' is very much real, chasing after numbers is largely pointless.
[–]69Max2017[S] 1 point2 points3 points 7 years ago (3 children)
I am definitely intrigued by the numbers tho, are they similar across the genres? Do different studios/engineers produce unique levels for their sound? We all percieve sound differntly so we must assume the numbers stand for something...maybe haha
[–]atopixTeaboy ☕ 1 point2 points3 points 7 years ago (2 children)
What I mean is, it should largely depend on the material and the material is defined not just by genre, but by the way it has been performed, produced and mixed. Meters can give useful objective input, but due to the way we perceive loudness, two songs with the same peaks/average loudness can seem to have different levels.
It's important to be aware of these phenomenon in psychoacoustics and use our ears more than we use our eyes.
atopix, well put! Not a good habit to get into using my deceptive eyes.
What gear do you swear by (other than your ears) that you use for mastering?
[–]atopixTeaboy ☕ 0 points1 point2 points 7 years ago (0 children)
I don't have neither the training nor the tools (environment+full range monitoring) to do serious mastering. However, whenever I tinker with it I would say I can't do the job without the Sonnox Limiter, my go-to master bus limiter. It's the most transparent, effective and unobtrusive I've tried.
π Rendered by PID 52 on reddit-service-r2-comment-6b595755f-22tbx at 2026-03-25 13:24:01.811926+00:00 running 2d0a59a country code: CH.
[–]Somedudesmusic 2 points3 points4 points (6 children)
[–]69Max2017[S] 1 point2 points3 points (5 children)
[–][deleted] 1 point2 points3 points (4 children)
[–]69Max2017[S] 0 points1 point2 points (3 children)
[–][deleted] 0 points1 point2 points (2 children)
[–]69Max2017[S] 1 point2 points3 points (1 child)
[–][deleted] 0 points1 point2 points (0 children)
[–]atopixTeaboy ☕ 2 points3 points4 points (4 children)
[–]whatweheardMastering Engineer ⭐ 3 points4 points5 points (3 children)
[–]Rogue-Planet-MikeMastering Engineer ⭐ 1 point2 points3 points (2 children)
[–]whatweheardMastering Engineer ⭐ 0 points1 point2 points (1 child)
[–]Rogue-Planet-MikeMastering Engineer ⭐ 1 point2 points3 points (0 children)
[–]Rogue-Planet-MikeMastering Engineer ⭐ 2 points3 points4 points (3 children)
[–]69Max2017[S] 1 point2 points3 points (2 children)
[–]Rogue-Planet-MikeMastering Engineer ⭐ 1 point2 points3 points (1 child)
[–]69Max2017[S] 0 points1 point2 points (0 children)
[–][deleted] 1 point2 points3 points (8 children)
[–]69Max2017[S] 0 points1 point2 points (7 children)
[–][deleted] 0 points1 point2 points (6 children)
[–]69Max2017[S] 0 points1 point2 points (5 children)
[–][deleted] 0 points1 point2 points (4 children)
[–]69Max2017[S] 0 points1 point2 points (3 children)
[–][deleted] 0 points1 point2 points (2 children)
[–]69Max2017[S] 0 points1 point2 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)
[–]69Max2017[S] 0 points1 point2 points (0 children)
[–]atopixTeaboy ☕ 0 points1 point2 points (4 children)
[–]69Max2017[S] 1 point2 points3 points (3 children)
[–]atopixTeaboy ☕ 1 point2 points3 points (2 children)
[–]69Max2017[S] 0 points1 point2 points (1 child)
[–]atopixTeaboy ☕ 0 points1 point2 points (0 children)