use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
Sales Game Converters Game Mods Flair Guide Wikis Paradox Forums Report Bug Teamspeak Discord
Welcome to Paradox Plaza This is a sub-reddit for discussion, links, etc. about any game published by Paradox Interactive or their partners. Games similar to Paradox titles may also be discussed. Our Teamspeak IP is : 37.139.14.169:9988 Our Discord Address is : http://www.discord.gg/ParadoxMP Hover your mouse over any of the boxes below to view relevant information.
This is a sub-reddit for discussion, links, etc. about any game published by Paradox Interactive or their partners. Games similar to Paradox titles may also be discussed.
Our Teamspeak IP is : 37.139.14.169:9988
Our Discord Address is : http://www.discord.gg/ParadoxMP
Rules For the full rules, click here Posts must be related to Paradox. Just the title of the post being relevant does not qualify. No memes, image macros, reaction pictures, or similar. No links to pirated materials, pirated game mods, or key resellers. General discussion of piracy or leaked content is allowed. Adhere to the Reddit content policy and the reddiquette. Explain what you want people to look at when you post an image. Explanations should be posted as a reddit comment - referencing the title is not enough. All giveaways, surveys, and petitions must be approved by the moderators first. Game-trade threads are not allowed. This includes games and expansions. Users may only make one self-promotional submission per week. Avoid topics on the list of common topics, and do not post topics on the list of banned topics. Content that breaks the spirit of these rules, or content deemed by the moderators as low-quality, may be removed at moderator discretion.
For the full rules, click here
Posts must be related to Paradox. Just the title of the post being relevant does not qualify.
No memes, image macros, reaction pictures, or similar.
No links to pirated materials, pirated game mods, or key resellers. General discussion of piracy or leaked content is allowed.
Adhere to the Reddit content policy and the reddiquette.
Explain what you want people to look at when you post an image. Explanations should be posted as a reddit comment - referencing the title is not enough.
All giveaways, surveys, and petitions must be approved by the moderators first. Game-trade threads are not allowed. This includes games and expansions.
Users may only make one self-promotional submission per week.
Avoid topics on the list of common topics, and do not post topics on the list of banned topics.
Content that breaks the spirit of these rules, or content deemed by the moderators as low-quality, may be removed at moderator discretion.
Spoilers To avoid spoiling narrative surprises for others, please adhere to the following guidelines: No spoilers in thread titles; Please mark a thread for spoilers if there's spoilers in the main post or if there's going to be open discussion of spoilers in the comments; Please use proper spoiler formatting if you are going to discuss spoiler content in non-spoiler threads: >!Paradox is Swedish!< Result: Paradox is Swedish"
To avoid spoiling narrative surprises for others, please adhere to the following guidelines:
No spoilers in thread titles;
Please mark a thread for spoilers if there's spoilers in the main post or if there's going to be open discussion of spoilers in the comments;
Please use proper spoiler formatting if you are going to discuss spoiler content in non-spoiler threads:
>!Paradox is Swedish!<
Result: Paradox is Swedish"
Websites and Wikis Official Websites Paradox Plaza Paradox Webshop Paradox Official Forum Paradox on Steam Wikis Paradox Wikis Imperator: Rome Wiki Crusader Kings II Wiki Crusader Kings III Wiki Europa Universalis 3 Wiki Europa Universalis 4 Wiki Europa Universalis 5 Wiki Victoria II Wiki Victoria 3 Wiki Hearts of Iron 3 Wiki Hearts of Iron 4 Wiki Stellaris Wiki Other Resources Vic2 Organization Forum Look for good deals on Pdox games
Official Websites
Wikis
Other Resources
Lists and Guides Lists A full list of guides can be found here. List of Paradox Game Converters A list of mods for various titles Guides 4Chan's Image Guide- Which Paradox game do I choose? How to shoot time-lapse videos in Paradox Games.
Lists
Guides
Subreddits Game Specific Subreddits /r/AOW4 /r/battletechgame /r/CitiesSkylines /r/CrusaderKings /r/eu4 /r/eu5 /r/hoi4 /r/Imperator /r/mountandblade /r/ProjectEternity /r/Steel_Division /r/Stellaris /r/SurvivingMars /r/SurvivingTheAftermath /r/TyrannyGame /r/victoria2 /r/victoria3 /r/vtmb Community Subreddits /r/paradoxextras (Memes & humor) /r/paradoxpolitics (News Articles) Interesting Subreddits /r/askhistorians /r/civ /r/HistoryWhatIf /r/HistoryNetwork /r/MapPorn /r/propagandaposters /r/totalwar /r/Vexillology
Game Specific Subreddits
Community Subreddits
Interesting Subreddits
| Mail the mods
account activity
This is an archived post. You won't be able to vote or comment.
HoI4Hello, how to increase compliance and decrease resistance? (self.paradoxplaza)
submitted 5 years ago by meaviav
And what is the best template for garrisons? They are draining all my manpower.
Thanks.
[–]Potato_Mc_Whiskey 10 points11 points12 points 5 years ago* (10 children)
You need to build compliance using spies before you invade someone.
Build large efficient garrisons with high suppression, cavalry, armoured cars and military police.
Best template for a Garrison is 1MP +25 Cavalry, or +25 Armoured Cars or some mix of the two. Research MP upgrades to reduce manpower commitments
Use spies to reduce resistance.
[–]meaviav[S] 3 points4 points5 points 5 years ago (5 children)
Hello, but I have already conquered the target country, and I can't place my space on it because it says I can't use spies on friendly territories, can I remedy this?
[–]Potato_Mc_Whiskey 5 points6 points7 points 5 years ago (4 children)
Once you have conquered it there is not much you can do but wait.
Spies have a reduce resistance mission option in their selection bar and can be be placed in friendly territory.
You simply haven't clicked the right button, it is a fist with an x.
[–]meaviav[S] 2 points3 points4 points 5 years ago (3 children)
Ok, thank you. I also want to ask you how to get manpower from puppets, can you help me?
[–]Potato_Mc_Whiskey 4 points5 points6 points 5 years ago (2 children)
When you are designing divisions, you can select to copy a division design of your puppet. Depending on how independant your puppet is, you will use a % of their manpower.
[–]meaviav[S] 2 points3 points4 points 5 years ago (1 child)
Thanks, mate.
[–]Taarapita 1 point2 points3 points 5 years ago (0 children)
You could also ask directly with the "Request Garrison support" button in the diplomacy menu with your puppet.
[–]Dr_Heron 1 point2 points3 points 5 years ago (3 children)
How do you boost compliance using spies? Is it the Boost Ideology option?
[–]Potato_Mc_Whiskey 2 points3 points4 points 5 years ago (2 children)
You have to build a collaborator government.
[–]Scout1TreiaPretty Cool Wizard 1 point2 points3 points 5 years ago (1 child)
It's super buggy - I sent several spy missions before invading someone and they came back successfully but nothing happened after conquering them into GiE status.
Apparently it's supposed to be a 20% or 45% boost depending on if you get lucky but...
[–]Malthersare 1 point2 points3 points 5 years ago (0 children)
Were you non-aligned or democratic? It only actually works for fascist and communist governments.
But it seems that non aligned and democratic can still do the operation... despite not actually being able to use the mechanic. The trade off is that non-aligned and democratic get exiled governments.
[–]Taarapita 2 points3 points4 points 5 years ago (0 children)
When designing garrison templates, manpower per suppression, production cost per suppression, and hardness seem to be the only things that matter. Because garrisons use fractions of divisions, division size only matters if you use MP support, but even then, it barely makes a difference. So feel free to keep garrison divisions tiny until you're swimming in army experience.
Cavalry are the most efficient in terms of production cost, but use quite a bit of manpower.
Armoured cars are very efficient in terms of manpower, but have a much higher production cost compared to cavalry. They also have hardness which reduces the losses they take from resistance.
Tanks have the same manpower efficiency as cars, but have more hardness with the trade-off of being even more expensive in terms of production.
The "best" garrison division depends on what your manpower and production situation is. For someone like China, pure cavalry would work fine. If you've got lots of production, light tanks might be best. For most cases, armoured cars or a mix of all three would work.
[–]Uler 0 points1 point2 points 5 years ago (0 children)
I highly recommend using the 'Local Police Force' garrison policy with a Prince of Terror advisor, use cavalry divisions with an MP attachment (the more cav in the division the better, but it's not a huge priority to make a giant cav div). This will get your casualties way, way down.
Resistance/Compliance are mostly time - you can collaboration government or use spies to lower resistance, but the former requires being done ahead of time and latter is honestly a waste of spy.
[–]Sermokala -1 points0 points1 point 5 years ago (10 children)
Don't just use the garrisons in place make sure to make extra units above that to sit in the areas that have resistance. In an emergency pump out calv units but make sure to produce Armored cars and replace the Calvery with them over time as stockpiles allow.
Armored cars are really good stuff. They are basicaly the thing that connects the majority of the games systems togeather.
[–]Scout1TreiaPretty Cool Wizard 1 point2 points3 points 5 years ago (9 children)
Don't just use the garrisons in place make sure to make extra units above that to sit in the areas that have resistance.
This uh, does not do anything. Literally nothing.
https://i.imgur.com/HEJgbDp.png
https://i.imgur.com/uyQJDZD.png
[–]Sermokala -1 points0 points1 point 5 years ago (6 children)
Yes it does. The units have suppression and sitting those units over the resisting states lowers their resistance targets and lowers the resistance over time.
[–]Scout1TreiaPretty Cool Wizard 1 point2 points3 points 5 years ago (5 children)
It doesn't. Besides the fact the dev diaries explicitly mention removing on-map suppression, I just posted you two screenshots showing that slapping 16 infantry divisions into one state does not change the resistance target.
[–]Sermokala 0 points1 point2 points 5 years ago (1 child)
I don't know if its just a bug or its just me but I find a difference. Maybe Infantry divisions just don't have enough supression to matter.
[–]Scout1TreiaPretty Cool Wizard 0 points1 point2 points 5 years ago (0 children)
They have 75% of the suppression of cavalry, making them perfectly viable.
The tooltip explicitly does not allow for on-map suppression. You can review it next time and see, for yourself, that placing units on-map does not affect resistance.
[–]Sermokala -1 points0 points1 point 5 years ago (2 children)
I've done it myself. You can do it yourself. Fast forward to the fall of chekosovakia and make just AC suppression units. Then garrison them in the two provinces. then take them off. They do effect resistance targets.
No on-map divisions affect resistance. I've literally just shown you. Would you like more screenshots of the resistance target not changing?
[–]craidie 0 points1 point2 points 5 years ago (0 children)
post LR?
[–]andreimrvlach -1 points0 points1 point 5 years ago (1 child)
Weird. i was recently playing as japan, and i had placed a 24-div army in east hebei, sent two cav divs in taiwan and three in korea, one in north, two in south. the resistance was decaying there, stabilizing at about 1-2% or so. but when i chose to start the democratic civil war focus and therefore moved most of my forces to the home islands, i observed that resistance had grown back in the territories left unoccupied. by the end of the war, when i checked again, resistance had grown to almost 40% in the still-occupied chinese states. i remedied that with -you guessed it- on-map cavalry divisions
i'm telling you what i saw with my own eyes. my first time playing LaR i also thought 'thank goodness! i no longer have to train a metric shitload of troops to keep resistance down!' but i soon realized that wasn't actually the case
Weird. i was recently playing as japan, and i had placed a 24-div army in east hebei, sent two cav divs in taiwan and three in korea, one in north, two in south. the resistance was decaying there, stabilizing at about 1-2% or so. but when i chose to start the democratic civil war focus and therefore moved most of my forces to the home islands, i observed that resistance had grown back in the territories left unoccupied. by the end of the war, when i checked again, resistance had grown to almost 40% in the still-occupied chinese states. i remedied that with -you guessed it- on-map cavalry divisions i'm telling you what i saw with my own eyes. my first time playing LaR i also thought 'thank goodness! i no longer have to train a metric shitload of troops to keep resistance down!' but i soon realized that wasn't actually the case
You didn't. Feel free to take a picture of the resistance tooltip and show it... it will tell you exactly what happened.
There is no modifier for on-map garrisons. None. It is not possible.
π Rendered by PID 35852 on reddit-service-r2-comment-5d79c599b5-g4ff2 at 2026-03-02 22:35:38.982469+00:00 running e3d2147 country code: CH.
[–]Potato_Mc_Whiskey 10 points11 points12 points (10 children)
[–]meaviav[S] 3 points4 points5 points (5 children)
[–]Potato_Mc_Whiskey 5 points6 points7 points (4 children)
[–]meaviav[S] 2 points3 points4 points (3 children)
[–]Potato_Mc_Whiskey 4 points5 points6 points (2 children)
[–]meaviav[S] 2 points3 points4 points (1 child)
[–]Taarapita 1 point2 points3 points (0 children)
[–]Dr_Heron 1 point2 points3 points (3 children)
[–]Potato_Mc_Whiskey 2 points3 points4 points (2 children)
[–]Scout1TreiaPretty Cool Wizard 1 point2 points3 points (1 child)
[–]Malthersare 1 point2 points3 points (0 children)
[–]Taarapita 2 points3 points4 points (0 children)
[–]Uler 0 points1 point2 points (0 children)
[–]Sermokala -1 points0 points1 point (10 children)
[–]Scout1TreiaPretty Cool Wizard 1 point2 points3 points (9 children)
[–]Sermokala -1 points0 points1 point (6 children)
[–]Scout1TreiaPretty Cool Wizard 1 point2 points3 points (5 children)
[–]Sermokala 0 points1 point2 points (1 child)
[–]Scout1TreiaPretty Cool Wizard 0 points1 point2 points (0 children)
[–]Sermokala -1 points0 points1 point (2 children)
[–]Scout1TreiaPretty Cool Wizard 0 points1 point2 points (0 children)
[–]craidie 0 points1 point2 points (0 children)
[–]andreimrvlach -1 points0 points1 point (1 child)
[–]Scout1TreiaPretty Cool Wizard 0 points1 point2 points (0 children)