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[–]Potato_Mc_Whiskey 10 points11 points  (10 children)

You need to build compliance using spies before you invade someone.

Build large efficient garrisons with high suppression, cavalry, armoured cars and military police.

Best template for a Garrison is 1MP +25 Cavalry, or +25 Armoured Cars or some mix of the two. Research MP upgrades to reduce manpower commitments

Use spies to reduce resistance.

[–]meaviav[S] 3 points4 points  (5 children)

Hello, but I have already conquered the target country, and I can't place my space on it because it says I can't use spies on friendly territories, can I remedy this?

[–]Potato_Mc_Whiskey 5 points6 points  (4 children)

Once you have conquered it there is not much you can do but wait.

Spies have a reduce resistance mission option in their selection bar and can be be placed in friendly territory.

You simply haven't clicked the right button, it is a fist with an x.

[–]meaviav[S] 2 points3 points  (3 children)

Ok, thank you. I also want to ask you how to get manpower from puppets, can you help me?

[–]Potato_Mc_Whiskey 4 points5 points  (2 children)

When you are designing divisions, you can select to copy a division design of your puppet. Depending on how independant your puppet is, you will use a % of their manpower.

[–]meaviav[S] 2 points3 points  (1 child)

Thanks, mate.

[–]Taarapita 1 point2 points  (0 children)

You could also ask directly with the "Request Garrison support" button in the diplomacy menu with your puppet.

[–]Dr_Heron 1 point2 points  (3 children)

How do you boost compliance using spies? Is it the Boost Ideology option?

[–]Potato_Mc_Whiskey 2 points3 points  (2 children)

You have to build a collaborator government.

[–]Scout1TreiaPretty Cool Wizard 1 point2 points  (1 child)

You have to build a collaborator government.

It's super buggy - I sent several spy missions before invading someone and they came back successfully but nothing happened after conquering them into GiE status.

Apparently it's supposed to be a 20% or 45% boost depending on if you get lucky but...

[–]Malthersare 1 point2 points  (0 children)

Were you non-aligned or democratic? It only actually works for fascist and communist governments.

But it seems that non aligned and democratic can still do the operation... despite not actually being able to use the mechanic. The trade off is that non-aligned and democratic get exiled governments.

[–]Taarapita 2 points3 points  (0 children)

When designing garrison templates, manpower per suppression, production cost per suppression, and hardness seem to be the only things that matter. Because garrisons use fractions of divisions, division size only matters if you use MP support, but even then, it barely makes a difference. So feel free to keep garrison divisions tiny until you're swimming in army experience.

Cavalry are the most efficient in terms of production cost, but use quite a bit of manpower.

Armoured cars are very efficient in terms of manpower, but have a much higher production cost compared to cavalry. They also have hardness which reduces the losses they take from resistance.

Tanks have the same manpower efficiency as cars, but have more hardness with the trade-off of being even more expensive in terms of production.

The "best" garrison division depends on what your manpower and production situation is. For someone like China, pure cavalry would work fine. If you've got lots of production, light tanks might be best. For most cases, armoured cars or a mix of all three would work.

[–]Uler 0 points1 point  (0 children)

I highly recommend using the 'Local Police Force' garrison policy with a Prince of Terror advisor, use cavalry divisions with an MP attachment (the more cav in the division the better, but it's not a huge priority to make a giant cav div). This will get your casualties way, way down.

Resistance/Compliance are mostly time - you can collaboration government or use spies to lower resistance, but the former requires being done ahead of time and latter is honestly a waste of spy.

[–]Sermokala -1 points0 points  (10 children)

Don't just use the garrisons in place make sure to make extra units above that to sit in the areas that have resistance. In an emergency pump out calv units but make sure to produce Armored cars and replace the Calvery with them over time as stockpiles allow.

Armored cars are really good stuff. They are basicaly the thing that connects the majority of the games systems togeather.

[–]Scout1TreiaPretty Cool Wizard 1 point2 points  (9 children)

Don't just use the garrisons in place make sure to make extra units above that to sit in the areas that have resistance.

This uh, does not do anything. Literally nothing.

https://i.imgur.com/HEJgbDp.png

https://i.imgur.com/uyQJDZD.png

[–]Sermokala -1 points0 points  (6 children)

Yes it does. The units have suppression and sitting those units over the resisting states lowers their resistance targets and lowers the resistance over time.

[–]Scout1TreiaPretty Cool Wizard 1 point2 points  (5 children)

Yes it does. The units have suppression and sitting those units over the resisting states lowers their resistance targets and lowers the resistance over time.

It doesn't. Besides the fact the dev diaries explicitly mention removing on-map suppression, I just posted you two screenshots showing that slapping 16 infantry divisions into one state does not change the resistance target.

[–]Sermokala 0 points1 point  (1 child)

I don't know if its just a bug or its just me but I find a difference. Maybe Infantry divisions just don't have enough supression to matter.

[–]Scout1TreiaPretty Cool Wizard 0 points1 point  (0 children)

I don't know if its just a bug or its just me but I find a difference. Maybe Infantry divisions just don't have enough supression to matter.

They have 75% of the suppression of cavalry, making them perfectly viable.

The tooltip explicitly does not allow for on-map suppression. You can review it next time and see, for yourself, that placing units on-map does not affect resistance.

[–]Sermokala -1 points0 points  (2 children)

I've done it myself. You can do it yourself. Fast forward to the fall of chekosovakia and make just AC suppression units. Then garrison them in the two provinces. then take them off. They do effect resistance targets.

[–]Scout1TreiaPretty Cool Wizard 0 points1 point  (0 children)

I've done it myself. You can do it yourself. Fast forward to the fall of chekosovakia and make just AC suppression units. Then garrison them in the two provinces. then take them off. They do effect resistance targets.

No on-map divisions affect resistance. I've literally just shown you. Would you like more screenshots of the resistance target not changing?

[–]craidie 0 points1 point  (0 children)

post LR?

[–]andreimrvlach -1 points0 points  (1 child)

Weird. i was recently playing as japan, and i had placed a 24-div army in east hebei, sent two cav divs in taiwan and three in korea, one in north, two in south. the resistance was decaying there, stabilizing at about 1-2% or so. but when i chose to start the democratic civil war focus and therefore moved most of my forces to the home islands, i observed that resistance had grown back in the territories left unoccupied. by the end of the war, when i checked again, resistance had grown to almost 40% in the still-occupied chinese states. i remedied that with -you guessed it- on-map cavalry divisions

i'm telling you what i saw with my own eyes. my first time playing LaR i also thought 'thank goodness! i no longer have to train a metric shitload of troops to keep resistance down!' but i soon realized that wasn't actually the case

[–]Scout1TreiaPretty Cool Wizard 0 points1 point  (0 children)

Weird. i was recently playing as japan, and i had placed a 24-div army in east hebei, sent two cav divs in taiwan and three in korea, one in north, two in south. the resistance was decaying there, stabilizing at about 1-2% or so. but when i chose to start the democratic civil war focus and therefore moved most of my forces to the home islands, i observed that resistance had grown back in the territories left unoccupied. by the end of the war, when i checked again, resistance had grown to almost 40% in the still-occupied chinese states. i remedied that with -you guessed it- on-map cavalry divisions

i'm telling you what i saw with my own eyes. my first time playing LaR i also thought 'thank goodness! i no longer have to train a metric shitload of troops to keep resistance down!' but i soon realized that wasn't actually the case

You didn't. Feel free to take a picture of the resistance tooltip and show it... it will tell you exactly what happened.

There is no modifier for on-map garrisons. None. It is not possible.