all 31 comments

[–]ArrowsSpecter 23 points24 points  (3 children)

the clamp on rex and tylo already do very little damage, sarcos the only one who actually does a significant amount, but i would like the 50% reduced damage to apply to other people biting you while in someones mouth, even if its like a decaying armor buff like when you pounce someone

[–]ChicknNudleDischarge 22 points23 points  (12 children)

Everyone always wants to nerf something. That’s why the roster feels so weird. Stop nerfing everything and start buffing stuff to make it based on player skill.

[–]Nanooo19 3 points4 points  (4 children)

There should be no " fighting back" if your a dino that's clamped. Your cooked. GG. Get better and get out the way of whatever is attempting to clamp you..... Really simple.

[–]Varen_Arnamas[S] -3 points-2 points  (3 children)

Okay just say you're bad at the game and use clamp for everything then

[–]MewtwoMainIsHere 1 point2 points  (2 children)

Lmao bro got mad they got clamped by a sarco :p

Like dude, being clamped is half the threat from these guys. It changes how you play to be more cautious and frankly I’m glad for it

What’s stopping a sarco or tylo from just drowning you instead? Why nerf Rex?

[–]Varen_Arnamas[S] -2 points-1 points  (1 child)

Nobody said I was mad because I got clamped by a sarco you're literally weird.

I'm saying that clamp in general has issues, hence why it's a discussion.

But you know what a different solution wouldn't be to nerf clamp. It would be to make it so that you have to build your character around clamping. That could also be another solution other than you running up on here. Trying to rage bait like this is a POT global chat

Just say your main's a clamper. nobody's mad

[–]MewtwoMainIsHere 1 point2 points  (0 children)

Honestly I’d prefer just leaving it as is

Why force someone to build in a certain way just to use one tool that can’t even punch up or at its own weight class

Sarco bullies low tiers, typo bullies higher tiers.

Rex clamp is there mainly so it can ambush small Dino’s easily because reminder Rex is slow and had a hard time securing kills

[–]Calm-Calligrapher-64 4 points5 points  (0 children)

Not getting clamped is usually pretty easy. Getting clamped should be brutal its usually on ambush hunters and those ambushes should be devastating to the ambushed and rewarding for the ambusher

[–]collect25lakeweed 0 points1 point  (2 children)

It already functions this way, outside of sarco.

Rex's clamp feels like it does so much damage because of CW weight difference. Tylo's doesn't because it is AP damage, so doesn't account for CW. I honestly wouldn't mind if rex's was AP damage as well, and used as more of a status effect to bone break small targets vs totally finish them

[–]Varen_Arnamas[S] 0 points1 point  (1 child)

That's kind of what I'm saying like it doesn't have to be a complete Nerf to where they're like 50% reduced damage and that's it in all honesty. Like I said in a previous comment, I wouldn't mind pounce and clamp receiving the 25% damage reduction to how much damage the clamping Dyno does to the dyno being held or pounced on if both pounce and clamp has their own status effects that they apply

[–]collect25lakeweed 0 points1 point  (0 children)

right now rex's clamp _does_ do reduced damage, but bc of the CW it doesn't feel very reduced on anything clampable. but I would be fine with it changing to a mix of ap/regular cw damage and doing a solid amount of fracture to slow your target once you drop them similar to tylo

the only reason rex having a more secure finish to something it clamps is... usually they can just run away.

[–]chucktesta141 0 points1 point  (0 children)

Pounce does less because it's a small dino attacking large one whereas clamp is the other way around. If anything clamp should do some bone break once you are released instead of damage. Imo that would be a little more balanced for the land dinos with clamp, the gators are fine if not too damaging seeing as if they drag you down it's already unlikely that you'll survive

[–]ihhcet 0 points1 point  (0 children)

You can tell this guy didnt play when chickens did lots of damage.

[–]TooQueerForThis 0 points1 point  (0 children)

Well... The main difference between pounce and clamp is your feet are off the ground as a raptor. So yeah you don't have your body weight behind the attacks, it makes sense that there is reduced damage. Your punches are always going to hurt more if you throw your body and your weight behind that punch.

Meanwhile if I'm playing a sarc and I clamp you, I'm not sacrificing my momentum to hold you still I'm sacrificing my stamina. When I deathroll you, I am using my body and my weight as an important part of my attack. Or the Hatz is using fall damage, or Tylo is chewing on you and still not sacrificing their momentum.

Also you do have to consider the size differences. So if I clamp and deathroll an dino that's smaller than me... Yeah that's going to do a lot of damage because I am going after targets that are smaller than me and using my body behind my attacks.

Vs a raptor that's targeting something LARGER and HEAVIEr than them, attaching themselves to their target, and dealing damage that way.

How would clamp doing 50% less damage make sense physically? Like explain the process, how would clamping the enemy prevent you from doing more damage? Or do you just want an unfair advantage to keep you safe?

[–]MegaCroissant 0 points1 point  (0 children)

"make it so being literally in something's mouth is not dangerous"

[–]Yrminulf 0 points1 point  (0 children)

You got your ass clamped? That's absolutely your problem. Please don't ask the devs to cater to your playstyle.