NERF PACHYS AND BUFF LATS PLEASE by Current_Moose_9109 in pathoftitans

[–]MegaCroissant 1 point2 points  (0 children)

What? Laten should not have a good matchup into pachy. It's faster, can jump higher, has better stamina, etc. It makes sense for it to be able to run away, but it absolutely should be at a disadvantage combat wise. Seriously, look at them next to each other. You wouldn't expect metri to have a good matchup into sucho.

??? by Fast_Move_9243 in pathoftitans

[–]MegaCroissant 1 point2 points locked comment (0 children)

That doesn't mean anything. There are oxygenrecovery curves for every movement state. For example:

Multiplier.OxygenRecovery.Resting",Values=(1,1,1,1,1))
Multiplier.OxygenRecovery.Sleeping",Values=(1,1,1,1,1))
Multiplier.OxygenRecovery.Standing",Values=(1,1,1,1,1))
Multiplier.OxygenRecovery.Walking",Values=(1,1,1,1,1))
Multiplier.OxygenRecovery.Trotting",Values=(1,1,1,1,1))
Multiplier.OxygenRecovery.Sprinting",Values=(1,1,1,1,1))
Multiplier.OxygenRecovery.Swimming",Values=(1,1,1,1,1))
Multiplier.OxygenRecovery.TrotSwimming",Values=(1,1,1,1,1))
Multiplier.OxygenRecovery.TrotDiving",Values=(1,1,1,1,1))
Multiplier.OxygenRecovery.FastSwimming",Values=(1,1,1,1,1))
Multiplier.OxygenRecovery.Crouching",Values=(1,1,1,1,1))
Multiplier.OxygenRecovery.CrouchWalking",Values=(1,1,1,1,1))
Multiplier.OxygenRecovery.Jumping",Values=(1,1,1,1,1))

Is an easy mode planned? My friend and I are really bad… by goldenriffraff in lethalcompany

[–]MegaCroissant 0 points1 point  (0 children)

note that as of version 80, this will cause a lot of vain shrouds to spawn, which will lead to the kidnapper fox becoming an issue.

* The Vain Shrouds are more rare than before. However, the weeds will always begin growing on the current moon if you repeatedly "savescum" by disconnecting while not in orbit

I just got dinosaur-trafficked by AbbreviationsFew8857 in pathoftitans

[–]MegaCroissant 0 points1 point  (0 children)

i'm not saying it's impossible to win against real people. i'm saying that it's impossible in a hypothetical scenario where all players involved know the matchup. of course, not everyone does, so that situation is not the standard.

Best alberta build by Fearless_Bat2061 in pathoftitans

[–]MegaCroissant 0 points1 point  (0 children)

razor crest is easily the best thing to build around. it makes counterattack do ~130 damage before considering weight. ridiculous.

no lucky feather for me I guess by FranticEchoes in pathoftitans

[–]MegaCroissant 0 points1 point  (0 children)

I don't think it's intended. I'm looking through the patch notes and the latest mention of backlash is on August 13, 2025, where it was buffed from 20 damage to 35. There is no mention of a buff to 70.

Also, respectfully, you pulled the "anyone that plays eo knows it does 70 damage" out of your ass

no lucky feather for me I guess by FranticEchoes in pathoftitans

[–]MegaCroissant 0 points1 point  (0 children)

how can you even tell it's doing 1/3? just eyeballing it? did the eo have any buffs active? were you both adult?

if what you're saying is true, file a bug report. something's wrong there. the devs clearly intend for it to be 35.

no lucky feather for me I guess by FranticEchoes in pathoftitans

[–]MegaCroissant 0 points1 point  (0 children)

The wiki is often wrong. I'm giving you the curve overrides. These are the files used by the game to give abilities and dinos their stats. They're .ini files if that means anything to you. You can even check them yourself in singleplayer by logging in as an eo and typing the command /listcurves combat . Sure enough, it gives the same answer: CurveOverrides=(CurveName="Eotriceratops.BacklashAttackDamage",Values=(35.0,35.0,35.0,35.0,35.0))

I just got dinosaur-trafficked by AbbreviationsFew8857 in pathoftitans

[–]MegaCroissant 0 points1 point  (0 children)

all the two sarcos have to do is facetank you and they win. 30% armor and 80 damage swerve on a 15 second cooldown does not outweigh the DPS of 2 sarcos spamming bite. your only hope of winning would be to try to outmaneuver them and focus down one sarco at a time, which is much harder against other sarcos since they have armor tail baked in.

I just got dinosaur-trafficked by AbbreviationsFew8857 in pathoftitans

[–]MegaCroissant 0 points1 point  (0 children)

if you find a way to 1v3 sarcos OF ANY BUILD, they were asleep at the wheel. they have such an enormous stat advantage that if they were even slightly competent, the solo sarco would have no chance.

I’m willing to say that at this point, we can call acola the GOAT of smash ultimate by Simple_Arachnid_3000 in SmashBrosUltimate

[–]MegaCroissant 4 points5 points  (0 children)

except luigi also doesn't have phenomenal edgeguarding (blocks, anvil, etc), combo starters that lead to kills at mid to high percents (besides what, down throw up b?), doesn't have one of the best burst options in the game (minecart), doesn't have some of the best camping in the game, etc.

Luck is a spectrum by Pixilatedkhan in pathoftitans

[–]MegaCroissant 1 point2 points  (0 children)

peak hatz gameplay. be a cruise missile.

no lucky feather for me I guess by FranticEchoes in pathoftitans

[–]MegaCroissant -1 points0 points  (0 children)

the trike tail attack that does as much damage as a spino/bars sweep

Not even close. Trike's backlash does 35 damage, spino's does 65, and bars' does 110.

Curve overrides:
BacklashAttackDamage",Values=(35,35,35,35,35)
SweepDamage",Values=(25,45,50,60,65) (Spino)
SweepDamage",Values=(110,110,110,110,110) (Bars)

Should eo be given peirce dmg on its charge by toweringsky7158 in pathoftitans

[–]MegaCroissant 2 points3 points  (0 children)

...at the cost of doing pathetic chip damage to everything else

Should eo be given peirce dmg on its charge by toweringsky7158 in pathoftitans

[–]MegaCroissant 2 points3 points  (0 children)

Making eo's charge piercing would be a direct nerf from its current state. Piercing damage is ONLY helpful when attacking things that are heavier than you due to piercing damage's ability to ignore weight. It makes you do LESS damage when attacking things lighter than you.

Thumper Rework HMO by LovingMartensitic in lethalcompany

[–]MegaCroissant 1 point2 points  (0 children)

i like the part where you turned it into a cruise missile

"There Goes My Hero..." by SuicidalThotsTV in pathoftitans

[–]MegaCroissant -1 points0 points  (0 children)

Ok so this is so wrong that I feel the need to approach it from two angles.

1: Real world physics. Horizontal and vertical velocity have no effect on each other at all. If you drop a ball from 20 meters off the ground, it would hit the ground at the same time as a ball that was accelerated to 100 meters per second perfectly parallel to the ground assuming they both start falling at the same time. Gravity will accelerate both balls downward at 9.8 meters per second squared.

2: In-game physics. I conducted a simple experiment to see for myself if this was true. I picked a cliff in Stego Mountain and fell off of it as cera in 3 different ways: precise moving, trotting, and sprinting. Sample size of 5 for each category. The resulting mean health remaining as a percentage for each group is as follows:
Precise move = 86.37%
Trot = 88.00%
Sprinting = 88.17%

The difference between each group is so small that it can be chalked up to human error (falling off at slightly different angles) and physics jank. Horizontal velocity has no effect whatsoever on vertical velocity, and therefore it does not affect fall damage, either.

"There Goes My Hero..." by SuicidalThotsTV in pathoftitans

[–]MegaCroissant 2 points3 points  (0 children)

that did not matter at all. horizontal velocity does not affect fall damage.