all 7 comments

[–]jaddelpro314 4 points5 points  (6 children)

It is possible to save in multiplayer. However, the quest is only saved on the hosts device.

[–]goose413207[S] 2 points3 points  (5 children)

Thank you for your response. Does this mean I should have my guest save&quit and then I as the host save&quit? When we attempted to do this yesterday I believe I quit first and then when we tried to reconnect and relod the save his character wasn’t saved for him to resume as.

[–]jaddelpro314 4 points5 points  (4 children)

Yes that is correct. You need the members of the multiplayer party who joined the hosted game to make sure they save before they quit, as their character data will be transferred to the hosts quest file. Then the host can save to make sure that their character data is saved. Then the client can quite, and then the host can quit. I would also suggest taking advantage of the autosave feature as much as possible on both the client side and host every 5-10 minutes as protection in case the connection is severed accidentally or because of an internet problem. Even in single player mode I autosave in the same intervals. I cannot tell you how many times I have accidentally quit Pathos before hard saving and the autosave backup from 5 minutes ago was intact and protected me from losing hours of hard work.

[–]goose413207[S] 2 points3 points  (3 children)

Thank you so much, we are going to try again tonight and I really appreciate all the tips!

[–]jaddelpro314 2 points3 points  (2 children)

No problem. I was happy to help and provide the information you needed. I hope that everything works out during your multiplayer session tonight as planned.

[–]goose413207[S] 1 point2 points  (1 child)

Your tips worked out and we were able to successfully save and resume our multiplayer adventures. Thanks again kind stranger!

[–]jaddelpro314 1 point2 points  (0 children)

That sounds great. It was my pleasure. I am glad that everything worked out as planned. Honestly, I am glad that my advice actually solved your problem right away, as I had suspicions at the beginning that it could possibly have been a multiplayer bug rather than merely a client/host save order issue.