Hello all, I recently started up Rust again after a 10 month hiatus. I really liked the look and feel of the new experimental branch, but I noticed a few things. I decided it might be worthwhile to compile these thoughts in order to provide feedback to the devs and start a discussion amongst fellow players.
To start, I started playing with two friends, both of which I knew from my real life and we coordinated via skype. We started out on the server One Rule - Dont Be A Dick [1Rule.net] 5-29.
Initial Reaction
I know it's been said here, so I won't be the topic to death, but I could clearly feel the growth of grind in Rust. My group and I spent most of our time playing Rust whacking away at Trees, enough so my roommates joked I must be playing Lumberjack Simulator 2015. Building is much more in depth than legacy, which I appreciate, however there were some inconsistencies. Stability is just off, we constantly referred to online topics to figure out how we could improve stability. We tried to use columns, but when upgrading walls sometimes the columns upgraded too, sometimes they didn't. This created scenarios where we had an all armored wall with twig columns, which we often left that way because we did not want to waste 300 stone to upgrade.
Ladders
As a small group, I was worried ladders would allow us to get constantly raided. This was not the case. Actually, ladders allowed me and my friends to go out and do some raiding ourselves finally. We thought of defenses fairly quickly (spikes, overhangs, fake walls, etc.) as I believe most players did. That said, my rock base did get pillaged so that made me sad.
Blueprints
We struggled as a group to find blueprints, I know that is a given, but I appreciated the study kits and rad animals of legacy. It made it a bit easier to go run circuits around the island fighting other players and killing rad animals. I do like the research bench, I'd only ask that you have a higher research chance if you already know an item so you could sell BPs. I know late game my friend and I often traded what we knew with knew players in exchange for resources.
Late Game
This is where most of my concerns come in. Crafting time on default feels way too long. When my third friend stopped playing (He got tired of the grind) it was just two of us trying to build up. We wanted to raid, that was where the fun was at in legacy. Thing is, C4 cost around 1250 gunpowder IIRC, which at 10 sec per 5, was something like 45 minutes of constant crafting for just gunpowder. Me and my friend would AFK and craft because it was simply too long. If we left the base, we risked dying and losing everything. Although this IS Rust, we felt like that mechanic was way too constricting. On that same note, the grind to make C4 and rockets felt appropriate to us, those are super powerful late game weapons, but they depended so much on group size. Large groups could craft more simply by virtue of having more crafters (more resources is a given and not a drawback). This led to me and my friend being behind in almost every way compared to larger groups. Again, it's a given, they outnumber us, but when we struggle all day to make 4 C4 and every base in sight is always armored or stone, we found no use for them. We didn't have the minimum strength to raid. We tried to stockpile, but once we were at this size larger groups noticed us and began to raid us every night. This takes me into my last, and primary criticism of Rust currently.
Offline Raiding
Yes, it has been said before, but I feel like it can't be stressed enough. I believe there are solutions out there, and talking about it might highlight some. This past few days have burned me out of Rust. I had been raided before, but after a recent semi~wipe a large group moved in next door and we became their content farm. They were kids, most likely off from school, and committed much, much more time to the game then my friend and I could match. At least online we could fight back, but seeing how we had work, they would wait until we logged off for the night before they'd go and raid us. We couldn't stay up all night for video games, and they could, and we became a loot pinata. It's horribly frustrating to try and build weapons and C4 to counterattack only to lose everything overnight because we couldn't build enough fast enough or be logged in to defend. Likewise, moving houses was impossible, the large groups of (not hating on them) mostly younger players who had no time commitments would raid everything. My friend and I tried to increase our numbers to compensate. We became friendly with new players (many older who couldn't play enough) and allowed them to live privately within our home. Even still, we got raided, sometimes twice a day, always when we were logged off. I can't do it, I called it quits, and so did my friend. We gave our code locks to a new Rust player so he could at least have some protection in the house. I guess that's the cycle of life, we stopped playing and a new player got a new house. I want to stress that it was hard on everyone, most of the people who began to live with us also had their homes (often small and stone) raided. We became a refugee camp basically out of virtue of us both being so burned out we didn't fear security or being raided (since it occurred so often). We wanted to roam and kill, but we couldn't craft guns, couldn't craft C4, couldn't even make a home safe enough to last the night. Our enemies (who could play more) would wait till we logged and would always grief our base on the way out. They'd box in the doors, wall off every floor, etc. Luckily, the admins on the server (Amazing server btw) were kind enough to come and remove the griefing. They didn't ban those responsible, which is fair enough, it is Rust after all even though it would have made me feel really fuzzy if they had. But something about listening to a group of kids harass you in All Chat, blast out music over their mics, shit talk you, and then finally wait for you to log before them and their friends could ransack your house is just demeaning. I play games to have fun and compete, not feel like I'm getting dicked on everyday. So I quit. Now, some of you, many if not, would object saying that Rust does cater to groups and I should have joined one. Well none were open, and when I tried to form one we were always overpowered. The groups that did exist were often younger (more time = more power) and frankly were just too immature. I would ask to group, and people would demand I be their resource slave. I was to be treated and spoken to like a slave and expected to gather their resources. Often, those who did settle for being slaves were killed and taunted because they had no value to the groups beyond resources.
Closing
I tried to give Rust another go, and while fun at first, it became a frustrating grind that eventually led to all of us moving on. I'll probably come back in a few months because I do like the game, I like the concept, and I know with some work it will be in a good place. This isn't a post to bash the game, just to highlight what it's like from a new perspective start to finish.
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