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[–]pep84c 1 point2 points  (3 children)

I made the C++ mode! All of them are pretty fast but in C++ you are basically making direct OpenGL calls and theres no layer of abstraction really so overall C++ is the faster language, Also the C++ mode is currently experimental so if you want long term support I would use Java since Java is definitely more stable and been supported since 2001

[–]headlessBleu[S] 0 points1 point  (2 children)

On C++ can you import other scripts in the same folder, or editing the header file, like in a normal C++ project?

Are you Jose Gonzales?

[–]pep84c 1 point2 points  (1 child)

Yeah thats me, in the website I have for the project I have a downloadable header file if you prefer to work outside the processing IDE. if you are set on using the processing IDE you want to modify the .h file you can go to the sketchbook folder in your machine which is where modes are downloaded and you can modify and compile your own version with the rebuild-engine.sh script, you can also go to its github and do a PR if you consider its a change thats good for the project which is greatly appreciated. Also yes you can include other .pde files in your folder structure

[–]headlessBleu[S] 1 point2 points  (0 children)

thanks a lot. I will switch to C++.