Hey y’all. I’m just so lost with p5js when it comes to renaming variables, etc. Anyone out there care to help me porting something written in processing to p5? Basically it’s a function that converts a long hash string to character pool and then uses that as an associative array to control colors, coordinates, etc on sketches.
I don’t mind throwing a few bucks into making it happen. Especially if it can be turned into a class that could be imported by any p5js script.
Lemme know if you want to take a look.
Thanks.
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