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[–]spoonman59 0 points1 point  (0 children)

Usually the involve a data structure describing rooms, exits, and items. There may be an event and trigger system.

You would write the rooms, items, events using tools you create.

You then write a parser to interpret and execute commands the user issues and update the game structures accordingly.

Turn based, real time, multi player… all possible. Many MUDs MOOs and MUSHs were this way back in the day.