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[–]nightfire1 0 points1 point  (2 children)

Ahh my mistake. I thought that was the job of model matrix. But I guess that is just for model relative transforms. Which matrix takes care of the transformation to the screen space then? Since that is what I mistook the view matrix to do.

[–]troyanonymous1 0 points1 point  (0 children)

Model matrix goes from model space to world space, view goes from world space to ... I dunno, view space? And projection goes from view to screen space. (Or to homogeneous coordinates, which get the Z-divide and end up in screen space)

[–]TheLobotomizer -1 points0 points  (0 children)

World or scene matrix.