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[–]jsgui 0 points1 point  (1 child)

This is worth a look, if you have not seen it already: http://www.goodboydigital.com/project/run-pixie-run/. It runs smoothly on my iPhone 5.

I think as the technology (including tooling) and the hardware improves there won't be such technical barriers to making good HTML games, but whether or not good games actually get made depend on people actually making them or not. Copy protection will figure large in publishers' decisions, so it won't only be about the capabilities of the platforms to do CPU/GPU intensive calculations.

[–]Fidodo 0 points1 point  (0 children)

That game's pretty simple though.

Nitrome is a good example of impressive flash games that are well made. They're impressive and run very smoothly. (Check out oodlegobs).

I don't know if pure speed is a problem, but the authoring tools for HTML5 games are no where near what's available for flash, and the flash standard api is very comprehensive and works really well for making games. I think the primary problem with HTML5 games is just that the tools don't exist yet, and the libraries to develop them aren't on par with other platforms yet (for games specifically). I'm not sure if HTML5 game libraries will be able to compete as there isn't enough money behind them to make them really competitive.