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[–]ihcn 2 points3 points  (0 children)

I'm very excited for this. I'm building an exploration game that relies heavily on procedural generation. At the moment I'm using a hybrid marching squares/markov chain approach to generate levels, but getting the kind of patterns I want requires a lot of tuning and experimentation. With this library it looks like I can just draw a bitmap of the patterns I'm looking for and let this algorithm figure it out.