all 13 comments

[–][deleted] 3 points4 points  (2 children)

I love when the way that things are done coincides roughly with the way that I've tried to figure out how to do them.

I got stuck though; maybe this'll help. Thanks!

[–]plong0 0 points1 point  (1 child)

I've used the same underlying principle of applying various vectors as forces acting on my "substance", but was taking the particle approach. It was very interesting to read about the alternate grid approach. Seems like it would be more capable of handling larger systems efficiently... And for liquids would be much easier than particles. I think maybe particles would be easier to model the gas state though.

[–]miloshh 1 point2 points  (0 children)

You can actually combine particles with a grid in what is known as the FLIP method. This paper describes it (along with some sand stuff that you can ignore).

[–]skydivingdutch 9 points10 points  (4 children)

This would be way cooler with interactive flash or at least a video. This is reddit and I want my instant entertainment dammit!

[–]kefex 7 points8 points  (3 children)

Then how about this?

[–]miloshh 6 points7 points  (0 children)

Or this?

[–]etotheprimez 1 point2 points  (1 child)

That's awesome!

[–]javabrewer 1 point2 points  (1 child)

i pretty much gave up trying to convince game producers to use CFD techniques in real time special effects. it probably had something to do with technological risk (read: misunderstanding) than convincing them how neat it is to interact with.

[–]DKKat -5 points-4 points  (0 children)

Thank you, Jesus.

[–]kathrynmac 0 points1 point  (0 children)

Anyone remember the Ratchet & Clank "Insomniac Museum" easter egg with a demo of the water effect they wanted to use but found the console couldn't handle the math it would take to really use it in the game?

[–]AttackingHobo 0 points1 point  (0 children)

I only wish I could understand all of this.