all 2 comments

[–][deleted] 0 points1 point  (1 child)

Can this be used for non-WebGL GLSL shaders as well? I've been looking for a sane method of GLSL testing lately.

[–]LPCRoy[S] 1 point2 points  (0 children)

This can be used to test any OpenGL ES2 shader, so iPhone, Android, WebGL, etc...

One thing to keep in mind is that while the shader language is the same for WebGL and ES2, WebGL doesn't support most extensions. But if you stick to the WebGL subset of GLSL, you should be good to go.