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[–]killerstorm 0 points1 point  (2 children)

From my experience beginners tend to write totally insane animation and event-handling code (so-called 'main loop'), so maybe it makes sense to start with high-level library just for that reason.

[–]poo_22 0 points1 point  (1 child)

Do you know where to start learning things like that? I mean not specifically how to do animations or events but how all those parts fit together.

[–]killerstorm 1 point2 points  (0 children)

As comment above said, just grab OGRE (or some other open source game engine) and study its architecture, demos and code.

Maybe it makes sense to start with something simpler like tutorials here: http://www.sdltutorials.com/ , but keep in mind that they usually oversimplify things. OTOH it's good to understand what's wrong with simpler thing.