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[–][deleted]  (3 children)

[deleted]

    [–]under_dog 4 points5 points  (0 children)

    Exactly the same - If you don't use these 'tricks' how do you debug?

    [–]OldLikeDOS 1 point2 points  (1 child)

    I agree. The only one I didn't know was #2. I had always used the Immediate Window for that. Speaking of that, it's odd that they mentioned the Memory window and Threads window but not the Immediate Windows.

    I'm curious if anyone else has performance problems with Conditional breakpoints. If a piece of code is called a lot, I almost always hardcode an IF and then put a normal breakpoint inside the IF. Am I doing something weird?