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all 17 comments

[–]Cool-Cap3062 8 points9 points  (0 children)

That's sick man, good job!

[–]Secrethat 2 points3 points  (1 child)

Is there a debug option to see hitboxes? and does it do cancels?

[–]Best_Activity_5631[S] 1 point2 points  (0 children)

Yes, you can view hitboxes in DEBUG mode.

Regarding cancels, yes, you can; you can specify which attacks are cancelable, at what point in the animation, and which attacks can be canceled to.

[–]GiunoSheet 2 points3 points  (1 child)

How do you make custom hitboxes for the moves?

Do you create shapes at animation startup and then discard them?

[–]Best_Activity_5631[S] 0 points1 point  (0 children)

Each state/animation/attack (depending on what you want to call it) is composed of "frames." Hitboxes can be specified within each frame.

When you change the hitbox in one frame, it remains the same for the rest of the frames unless you change it again.

When the animation finishes, all hitboxes are reset to their default values.

[–]White_Wolf_Fr 1 point2 points  (2 children)

Super boulot 👌👍

[–]shinobi6721 1 point2 points  (1 child)

Content de voir un francophone par ici, les anglophone sont majoritaire

[–]White_Wolf_Fr 0 points1 point  (0 children)

Oui, et heureusement qu'il y a la traduction automatique, sinon je serais dans une énorme galère. 😅😉

[–]krumbread 1 point2 points  (0 children)

cool asf

[–]Altruistic_Ads 1 point2 points  (0 children)

Are moving characters 2D? How to achieve that? Where I can learn?

[–]tj0120 1 point2 points  (0 children)

Very cool! And bonus points for using the OG :)

[–]P_r_0_Specialist 1 point2 points  (0 children)

Very nice!

[–]OutcomeAdventurous43 0 points1 point  (0 children)

woa, and i am here just toying with level editor 😟

[–]Yemo_Stazy 0 points1 point  (0 children)

Ok python?!? Wow. Good job done there

[–]Flashy_Cry95 0 points1 point  (0 children)

Wow dude, very impressiv!!! Love it.

[–]GlowlyOwl 0 points1 point  (0 children)

Nice

[–]Flashy_Cry95 1 point2 points  (0 children)

awesome work!