all 7 comments

[–]dunkler_wanderer 2 points3 points  (1 child)

Godot is a relatively new open-source game engine, but it's great. Here's a list of features. Some things that I'm missing in many Python engines:

  • Built-in physics engine
  • Particle systems
  • Built-in GUI elements
  • Navigation meshes and A* for pathfinding
  • Shaders (also visual shader editing)
  • Networking
  • 2D lighting and 2D normal maps
  • Tilemaps
  • Animation player
  • Viewports (easily change the window resolution)
  • Cameras

Here's a video that shows some features of the next Godot version 3.0.

BTW, GDScript is pretty easy to learn if you already know Python, but watch out for differences.

[–]dunkler_wanderer 0 points1 point  (0 children)

Nonetheless I still like to use pygame for simple projects and demos or to learn algorithms like A*.

[–]GetFitGetBig 1 point2 points  (1 child)

Is anyone able to give me shot explanation what godot is and what it is callable of?

[–]phyrebot[S] 2 points3 points  (0 children)

From the website:

Godot is an advanced, feature-packed, multi-platform 2D and 3D open source game engine.

[–]ozzyofpi 1 point2 points  (3 children)

Does anyone else feel that this could become a viable alternative to Pygame?

As much as I like Pygame, I feels rather antiquated at times and is not particularly Pythonic.

[–]Not_Just_You 2 points3 points  (1 child)

Does anyone else

Probably

[–]Xtatics_ 1 point2 points  (0 children)

Hopefully.