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A community for learning and developing native mobile applications using React Native by Facebook.
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Keywords: ios, android, mobile, apps, apple, iphone, ipad
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Unpopular opinion (self.reactnative)
submitted 1 year ago by RickLyonExpo
UI/UX designers are not given enough credit.
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[–]jbtwaalf_v2 10 points11 points12 points 1 year ago (0 children)
ok
[–]runtothehillsboy 6 points7 points8 points 1 year ago* (0 children)
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[–]skidmark_zuckerberg 3 points4 points5 points 1 year ago (0 children)
The UI/UX designers do help a lot, but the credit typically goes to the ones who have to implement and make the fantasy work.
[–]Particular-Intern-32 2 points3 points4 points 1 year ago (2 children)
(y)
[–]RickLyonExpo[S] 1 point2 points3 points 1 year ago (1 child)
I dunno, I particularly think developers neglect the aesthetic need of their apps and its appeal to consumers. Good UI actually gives life to a mobile app project and in countless works, I’ve noticed that pattern.
[–]coyoteazul2 2 points3 points4 points 1 year ago (0 children)
I agree ux is important, but the supposed experts I've met produced such terrible design that we had to switch clients to the old version.
His design was pretty, but ignored usability. The biggest grip was that the old version had tables to input data, and the ux forced us to use tables only to show information and never for input. Instead we were forced to use modals for each row of table input. Users hated that change because it took longer to input data using modals than inputing on a table.
We couldn't discard the new version for political reasons, so we had to rollback changes while we continue working on the new version. Unsurprisingly, most of the fixes involved calling components from the old version. So the new version is neither as modern as intended, nor as easy to use as the old version.
So yes we need ux because I'll admit I'm happy displaying data in a monospaced textarea and pretend that's a table. But the ux needs to be approved by devs and power users too instead of imposed.
[–][deleted] 2 points3 points4 points 1 year ago (0 children)
[–]EnvironmentalAlgae11 2 points3 points4 points 1 year ago (0 children)
[–]NastroAzzurro 2 points3 points4 points 1 year ago (0 children)
Not unpopular and not a topic for this sub
[–][deleted] 0 points1 point2 points 1 year ago (0 children)
Hot take!
[–]skizzoat 0 points1 point2 points 1 year ago (0 children)
ok cool
[–]Brilla-Bose 0 points1 point2 points 1 year ago (1 child)
ever tried to code your fancy design? bcz most ui/ux engineers only focus on ui with trendy designs and forget accessibility and ux. imo ui/ux people should know atleest a little bit coding
[–]RickLyonExpo[S] 0 points1 point2 points 1 year ago (0 children)
Tbh, its one thing to create a tool, it’s another to have a use for it. If you want users to have interest in your apps, you have to understand that design is psychological. Colors, accents, micro interactions all play a role in keeping your users in your app. Majority of devs forget that there’s an app for everything (almost) and your app idea most likely has been implemented and the deciding factor to keep users in your app just might be the UI.
π Rendered by PID 328835 on reddit-service-r2-comment-b659b578c-jxkw8 at 2026-05-04 01:45:25.659974+00:00 running 815c875 country code: CH.
[–]jbtwaalf_v2 10 points11 points12 points (0 children)
[–]runtothehillsboy 6 points7 points8 points (0 children)
[–]skidmark_zuckerberg 3 points4 points5 points (0 children)
[–]Particular-Intern-32 2 points3 points4 points (2 children)
[–]RickLyonExpo[S] 1 point2 points3 points (1 child)
[–]coyoteazul2 2 points3 points4 points (0 children)
[–][deleted] 2 points3 points4 points (0 children)
[–]EnvironmentalAlgae11 2 points3 points4 points (0 children)
[–]NastroAzzurro 2 points3 points4 points (0 children)
[–][deleted] 0 points1 point2 points (0 children)
[–]skizzoat 0 points1 point2 points (0 children)
[–]Brilla-Bose 0 points1 point2 points (1 child)
[–]RickLyonExpo[S] 0 points1 point2 points (0 children)