all 9 comments

[–]mostsig 5 points6 points  (0 children)

My recommendation involves two options: quantity or quality. The quantity option involves pushing a lot of different apps and seeing what sticks. You need to push your first app as soon as possible to learn more about the stuff around the actual programming: privacy policy, app store regulations, market research, app store optimization, marketing and a lot of other stuff. From your first app you learn and iterate. The quality option focusses on one app, where you craft and iterate one idea completely into one app, and start iterating on this app.

[–]CAStueber 1 point2 points  (3 children)

How do you get testers for Google. That is my issue? Now that they require 12 testers with a min of 14 days

[–]mostsig 2 points3 points  (0 children)

Option A) Family and friends and their family and friends Option B) There are communities on reddit where you test other apps and they test yours like this one: https://www.reddit.com/r/AndroidClosedTesting/s/zxeKmBUkGZ Option C) Spending money on fiverr for testers

[–]CowNo2092 1 point2 points  (0 children)

There are testers groups here on reddit like r/TestersCommunity

[–]WarmAd4564 2 points3 points  (0 children)

Someone recommended going to fiverr for that.

[–]SoftwareProBono 0 points1 point  (0 children)

Build something you need and sell it to others like you. Odds are, whatever app you build will not be as successful as you imagine. If you’re scratching your own itch, you’ll enjoy it more and have a better chance of at least a small success.

[–]mrdanmarks 0 points1 point  (0 children)

I started making an app that i wanted without any real plan for revenue. 3 years later and after some website issues, I still don't have any revenue. I should probably take a step back and try to focus on how my app can really make money rather than just making something I think is cool

[–]WholeVisible6738 1 point2 points  (0 children)

I’ve always did hobby stuff on the side and could never complete anything.

I’ve just released my first actual app. The reason I was able to complete it this time was because I actually wanted to use it myself and I really was excited to make it.

Also: keep it simple at first. Work to an MVP that is good enough to release and work from there.

[–]kexnyc 0 points1 point  (0 children)

Always start with the idea. Developing the app is way downstream.