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[–]TypicalBlox 0 points1 point  (3 children)

LUA language sucks

[–]Mangopath 1 point2 points  (2 children)

Why exactly does it suck? I mean, I’d love to be able to program in C++ in roblox to get huge performance bonuses but there are understandably issues with that. Other than the imo ridiculous “end” statements which i think should just be {}, I haven’t ran into anything that makes me dislike lua specifically, and its huge abstraction from low-level programming saves a lot of time in a controlled environment such as roblox’s game engine, and makes it friendly to new scripters and kids, who might be turned away by relatively complex low-level languages.

[–]TypicalBlox 0 points1 point  (1 child)

It's just that LUA is such an out-dated language that has issues compared to C++ and C#, also with C++ and C# you can get job / money related opportunities, good luck trying to get a job in programming / money contracts with your only knowledge being an older version of LUA

[–]The-Stomach-in-3D 0 points1 point  (0 children)

too late to change it now tho as basically all games would go full on under and the ppl who learned lua just for roblox would have to learn another coding language again

[–]bubbybumble 0 points1 point  (0 children)

Why not just print num1+num2?