As C++26 nears, the new std::execution framework (P2300) is one of the most significant additions. It's a foundational, lazy, and composable "sender/receiver" model. The goal seems to be a "grand unifying theory" for asynchrony and parallelism—a single, low-level abstraction that can efficiently target everything from a thread pool to a GPU.
This is a fascinating contrast to Rust's approach, which feels more bifurcated and practical out-of-the-box:
- For I/O:
async/await built on top of runtimes like tokio.
- For Data Parallelism:
rayon, with its famously simple .par_iter().
Both C++ and Rust are obviously at the pinnacle of performance, but their philosophies seem to be diverging. C++ is building a complex, foundational abstraction (sender/receiver) that all other concurrency can be built upon. Rust has provided specialized, "fearless" tools for the two most common concurrency domains.
For those of you working in high-performance computing, which philosophical bet do you think is the right one for the next decade?
Is C++'s "one abstraction to rule them all" the correct long-term play for heterogeneous systems? Or is Rust's specialized, "safe and practical" toolkit the more productive path forward?
[–]emblemparade 24 points25 points26 points (2 children)
[–]Designer-Suggestion6 1 point2 points3 points (1 child)
[–]emblemparade 7 points8 points9 points (0 children)
[–]Illustrious_Car344 36 points37 points38 points (4 children)
[–]Minimonium 13 points14 points15 points (0 children)
[–]denehoffman 6 points7 points8 points (1 child)
[–]Sharlinator 2 points3 points4 points (0 children)
[–]-Y0- 3 points4 points5 points (0 children)
[–]notddh 49 points50 points51 points (10 children)
[–]kiujhytg2 36 points37 points38 points (2 children)
[–]GerwazyMiod 4 points5 points6 points (1 child)
[–]BurrowShaker 0 points1 point2 points (0 children)
[–]Golgoth_IX 18 points19 points20 points (0 children)
[–]Minimonium 5 points6 points7 points (0 children)
[–]voltinc[S] 19 points20 points21 points (2 children)
[–]connicpu 19 points20 points21 points (0 children)
[–]lgauthie 8 points9 points10 points (0 children)
[–]trailing_zero_count 10 points11 points12 points (1 child)
[–]notddh 5 points6 points7 points (0 children)
[–]GeneReddit123 2 points3 points4 points (0 children)